---CRIME AND POLICE REBALANCE & ENHANCEMENT DETAILED INFORMATION---

---Description---
This readme will contain a detailed overview of all the changes I have made in what file. Useful for partial installation. 

---Crimeinformation.meta---
-Made all crimes require a phone call except explosions and destroying vehicles. In the optional file, those two crimes must be phoned in aswell. 
-Adjusted the distance certain crimes can be heard. Guns: 75, explosions: 100, punching and stabbing: 2, suppressd kills: 5, stealth melee: 1

---Crimes.meta---
-Reduced hearing distance of stealing vehicles to 35 yards

---Witnessinformation.meta--- 
-Removed animals as being able to phone the police on you.

---Dispatch.meta---
-Tweaked hidden evasion timers with the following 25/35/50/65/70 seconds
-Tweaked wanted thresholds (time per levels via killing and chaos) to 1/750/3000/5200/9225
-Complete overhaul of the spawning system based on Yard1's dispatch file. Includes every law enforcement vehicle possible to spawn without issues.
-Increased police spawn delay by 5 seconds 
-Removed immediate detection range (line of site now required)

---Pedaccuracy.meta---
---Combatbehaviour.meta---
-Adjusted all enemy AI to be less accurate depending on class
-Adjusted general combat behaviour. Police will prefer to hide behide cover and flank while Gangs, Swat and Army will rush your position. 
-Enemy accuracy scales with the type of NPC. GANG/POLICE/SWAT/ARMY and whether they are in a helicopter, rolling, running or if their target is driving at high speed.

---Loadouts.meta---
-This is basically Yard1's better police weapon loadouts with a few minor changes to the ammo counts. See inside the file for details.

---Popcycle.dat---
-Added police driving and on foot throughout Los Santos. You won't see them 24/7, just occasionally and more often in areas like Chamberlain, Cypress Hills and other gang ridden or poor neighbourhoods. 

---Agitatedtriggers.meta---
-NPCs will take 20-30 seconds to react with anger if you're in front of them
-NPCs will take 30-35 seconds to react with anger if you're behind them
-Loitering in vehicle will take 30-35 seconds to get a reaction

---Wantedtuning.ymt---
-Increased police, swat and army vehicle speeds by 35% to compensate for the line of site requirements
-Hidden evasion timers now match dispatch.meta
-Reduced "sense" range of police, swat and army when in vehicles by a value of 5

---Dispatchtuning.ymt---
-Increased timer for helicopter respawns to 140 seconds (at least)
-Police will only travel towards your last known position 
-Minor adjustments to search times 
-Removed min speed requirement to be considered escaping in vehicles

---Generaltasks.ymt---
-Adjusted time it takes for people to make phone calls from 5 to 12 seconds

---Navcapabilities.meta---
-Adjusted climbing and jumping height of NPCs to allow climbing walls.
-Added climbing and jumping to animals.

---Vehicles.meta---
-Added LAW_ENFORCEMENT & EMERGENCY_RESPONSE tags to vehicles like the Mesa3, Barracks, Cargobob, Riot, Police Bike to prevent empty vehicle spawns

---Pedcomponentsets.meta---
-Tramps and homeless no longer have phones [Needs testing, I had to guess their names...]

---CPRE CUSTOMIZATION---

Just a quick guide on changing some popular settings, if you want to know how to change something else. Feel free to make a comment and I'll add it to the readme in future versions.

1. After choosing which version and optional files you are using. EG: main file > no army > optional files you want. 

2. Open dispatch.meta 

3. Scroll down to <WantedResponses> around line 974

4. Each Wanted Level is represented here (1-5). For example, if you want to reduce the amount of soldiers spawning at 5 stars. Scroll down to...

<WantedLevel5>
			<DispatchServices>
				<Item>
					<DispatchType>DT_PoliceAutomobile</DispatchType>
					<NumPedsToSpawn value="20"/>                          <--------------------------------- This value is for the amount of soldiers driving crusaders, trucks and mesas. 1 pair = 1 vehicle. Default value: 10 vehicles (20 soldiers total)
					<DispatchVehicleSets>
						<Dispatch>ARMY_CAR</Dispatch>	
					    <Dispatch>ARMY_TRUCK</Dispatch>	
						<Dispatch>ARMY_MESA</Dispatch>	                  <--------------------------------- These values are what is actually spawning. Just delete the entire line "	<Dispatch>ARMY_MESA</Dispatch> if you don't want Mesa's for example. 
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceHelicopter</DispatchType>
					<NumPedsToSpawn value="9"/>                           <---------------------------------- This value is for the amount of helicopters, 3 = 1 vehicle. Default value: 3 helicopters. 
					<DispatchVehicleSets>
						<Dispatch>ARMY_SAVAGE</Dispatch>
						<Dispatch>ARMY_CARGOBOB</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceRoadBlock</DispatchType>
					<NumPedsToSpawn value="4"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_ROAD_BLOCK_CARS</Dispatch>         <----------------------------------- These values are for what roadblocks are allowed to spawn. 
						<Dispatch>ARMY_ROAD_BLOCK_TRUCK</Dispatch>
						<Dispatch>ARMY_ROAD_BLOCK_CARS_TRUCK</Dispatch>
					</DispatchVehicleSets>
				</Item>
				<Item>
					<DispatchType>DT_PoliceBoat</DispatchType>
					<NumPedsToSpawn value="12"/>
					<DispatchVehicleSets>
						<Dispatch>ARMY_BOAT</Dispatch>                    <------------------------------------ These values are for what boats are allowed to spawn. 
					</DispatchVehicleSets>
				</Item>
			</DispatchServices>
</WantedLevel5>

--Near the top of the dispatch, lies the <VehicleSets>. Use the names here to adjust the spawns as shown above.
This is just an extract of the top to give a general idea of how to find the names.

<VehicleSets>
		<Vehicle>
			<Name>POLICE_CAR</Name>
			<ConditionalVehicleSets>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>      <-------------------------------------- This is the zone defined for the spawn below
					<VehicleModels>
						<Vehicle>crusader</Vehicle>
						<Vehicle>mesa3</Vehicle>                         <-------------------------------------- This is what vehicles will spawn at the army base for this particular spawn
						<Vehicle>barracks</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_M_Marine_01</Ped>
						<Ped>S_M_Y_Marine_01</Ped> 						
						<Ped>S_M_Y_Marine_03</Ped>                       <-------------------------------------- What NPCs will spawn at the army base
						<Ped>S_M_Y_Marine_03</Ped> 						
					</PedModels>
				</Item>
				<Item>
					<ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>    <-------------------------------------- This is the zone for the country
					<VehicleModels>
						<Vehicle>SHERIFF</Vehicle>                       <-------------------------------------- What vehicles will spawn in the country
						<Vehicle>SHERIFF</Vehicle>
						<Vehicle>SHERIFF2</Vehicle>						
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Sheriff_01</Ped> 				     <-------------------------------------- What NPCs will spawn in the country
					</PedModels>
				</Item>
				<Item>
					<VehicleModels>
						<Vehicle>police3</Vehicle>
						<Vehicle>police2</Vehicle>                       <-------------------------------------- What vehicles will spawn in Los Santos
						<Vehicle>police</Vehicle>
						<Vehicle>policet</Vehicle>
					</VehicleModels>
					<PedModels>
						<Ped>S_M_Y_Cop_01</Ped> 				        <-------------------------------------- What NPCs will spawn in Los Santos
					</PedModels>
				</Item>		
			</ConditionalVehicleSets>
		</Vehicle>



